Artillery Brawl: Prototyping
Posted by Jussi Lepistö on Jul 05 2008
Lately I’ve read a lot about game design (Danc’s blog has been especially enlightening). I’m now convinced I have to prototype a few “risky” aspects of Artillery Brawl’s gameplay to make sure what I’m doing is actually fun before wasting effort on other parts of the game.
The core gameplay of each game has to be [...]
Comments Off