Posts Tagged ‘Spineless’

Laying eggs

Posted by Jussi Lepistö on Dec 20 2007

I’ve been lost on another side path for the past few days (and being lazy on purpose as part of my Christmas holiday ), but hopefully this is the last one on my main path of producing something I can actually show you, my valued readers! …and something I can play with myself. [...]

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Design phase

Posted by Jussi Lepistö on Dec 03 2007

First, thanks for the encouraging comments. Even a comment or two will help me keep motivated about the projects, especially since there isn’t anything concrete done yet.
Lately I’ve been spending some time on thinking about design, of both the engine and the game. Specifically:
New name. Now that I pulled the plug on Spineless [...]

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Memoirs of a Game Developer

Posted by Jussi Lepistö on Nov 28 2007

Yesterday I stumbled upon my archives of old projects, and I felt a sudden breeze of nostalgy. Today I will take you along for a trip to my game developing past. My oldest games (or “gamelets”, as they were never really finished) haven’t survived. I remember a Mad Max -esque, text-based cab driving game [...]

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Trabalho um pouco

Posted by Jussi Lepistö on Nov 27 2007

In between reading for my Portuguese exam, I’ve actually got a bit of work done on my projects.
The major changes are that I abandoned the Spineless Sourceforge project, and moved from Subversion to Bazaar for version control. The Bazaar repository is currently private, but as soon as Spineless is ready for public consumption, I will [...]

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Parsing, oh my…

Posted by Jussi Lepistö on Nov 13 2007

Recently I have been thinking about parsing. There are two areas of Spineless (yes, I’m continuing to develop the engine, but only for my game project, not for the public for now) that need some kind of parsing to implement cleanly: C library support and COLLADA loading.
To use C libraries from Python, I’m going to [...]

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On problem solving

Posted by Jussi Lepistö on Nov 13 2007

It’s funny how thinking about problems – and solutions – changes with time. You can get so used to your own ways of doing things that you stop looking for better ways, or worse – ignore better ways when they’re staring (and screaming) right at you. I find it’s really refreshing to (be forced to) [...]

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Welcome

Posted by Jussi Lepistö on Nov 12 2007

So, this is my new home on the Internet. The home of my game development activities anyway; the future is always unclear. Some of you may remember me from my old development journal on GameDev.net (I will follow in the wake of HopeDagger and continue linking from there to here for now). Others might remember [...]

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