Posted by Jussi Lepistö on Jul 01 2008
Today I adapted the nice setuptools-based plugin module from Spineless to more easily support different physics toolkits in my code, and played around a bit trying to write a Box2D plugin. Frankly, I don’t like the Box2D API design at all, and I like the pyBox2D API even less, as it’s a direct port of [...]
Posted by Jussi Lepistö on Jun 28 2008
Entity system
Today I’ve continued work under the hood, on the entity system. Both components and entity types are now loaded using the plugin / entry point system of setuptools, which means custom components and units will be really easy to create and distribute. And much easier for me to load. I have a [...]
Posted by Jussi Lepistö on Jun 22 2008
Today, I got back from Sweden, Arty got a new name, and I continued a tiny bit on my entity system. Rather than keeping the name of my old game, I’m making a tribute to Artillery Duel and naming it Artillery Brawl. Also, I already have some cool ideas for a possible sequel. Of course, [...]
Posted by Jussi Lepistö on Dec 20 2007
I’ve been lost on another side path for the past few days (and being lazy on purpose as part of my Christmas holiday ), but hopefully this is the last one on my main path of producing something I can actually show you, my valued readers! …and something I can play with myself. [...]