Posted by Jussi Lepistö on Dec 15 2007
As I was finishing high level design of scene management, I realized it was starting to resemble the Model-view-controller pattern. The (hopefully) more or less final design is sort of a hybrid of the alternatives I already presented:
Entities contain arbitrary data in attributes. These compose the Model.
Entities can contain any amount of features; these are [...]
Posted by Jussi Lepistö on Dec 11 2007
Yesterday and this morning I’ve read a lot of material on various topics related to scene management, rendering and a host of other subjects. TomF’s Tech Blog was especially useful with rendering. I think I now have a relatively good idea about what I need in scene management and what features it should have. However, [...]
Posted by Jussi Lepistö on Dec 10 2007
I’ve been doing some research and brainstorming for both the engine (still without a new name) and Red Nebula. I’m trying to design a new scene management package for the engine, including a new renderer. What’s certain at this point is that it’s going to be based on entities with components. Entities are more or [...]