Posts Tagged ‘Red Nebula’

Red Nebula, take two

Posted by Jussi Lepistö on Jan 06 2008

Here is a second take on the Red Nebula game concept, after lots of polishing. Please keep in mind this is the concept for the whole game, and Milestone 1 will be just a part of it. I have also made progress in the coding department, but nothing cool to show yet. The engine is [...]

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Red Nebula

Posted by Jussi Lepistö on Dec 28 2007

Christmas was nice. I finally got a new monitor (Samsung 2232BW) to replace my old CRT with a horrible picture, so that was good. Actually I didn’t get it yet because I’m still at my parents’, so I’ll have to wait until next week when I get back to my place. This is relevant for [...]

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Laying eggs

Posted by Jussi Lepistö on Dec 20 2007

I’ve been lost on another side path for the past few days (and being lazy on purpose as part of my Christmas holiday ), but hopefully this is the last one on my main path of producing something I can actually show you, my valued readers! …and something I can play with myself. [...]

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Research phase

Posted by Jussi Lepistö on Dec 10 2007

I’ve been doing some research and brainstorming for both the engine (still without a new name) and Red Nebula. I’m trying to design a new scene management package for the engine, including a new renderer. What’s certain at this point is that it’s going to be based on entities with components. Entities are more or [...]

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Design phase

Posted by Jussi Lepistö on Dec 03 2007

First, thanks for the encouraging comments. Even a comment or two will help me keep motivated about the projects, especially since there isn’t anything concrete done yet.
Lately I’ve been spending some time on thinking about design, of both the engine and the game. Specifically:
New name. Now that I pulled the plug on Spineless [...]

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