Posts Tagged ‘Pyglet’

Day n: noise

Posted by Jussi Lepistö on Jun 01 2008

I’m back again. Yesterday, I continued game development for a change by taking advantage of some Pyglet 1.1 features in my game, and doing small improvements to controls. Then I noticed how awful the current terrain generation method is, and decided to start researching noise. Perlin noise at first, then I found about Simplex noise, [...]

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Camera, lights, action!

Posted by Jussi Lepistö on May 11 2008

As promised, I actually did some game development this week for a change. First I upgraded to Pyglet 1.1 (beta 1) and pymunk 0.7.1. After that, I finally implemented a better camera for the artillery game. It’s really nice now, smooth scrolling and zooming with constraints so you can’t move or zoom “beyond” the playing [...]

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Programmer’s block

Posted by Jussi Lepistö on Feb 17 2008

I know, I know, I haven’t written an entry for a while, and I haven’t actually got anything done either. I’ve been struck with programmer’s block: for many days now I’ve fired up Eclipse and just stared at code but getting nothing actually done. I just can’t seem to get myself to write anything. It [...]

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Red Nebula

Posted by Jussi Lepistö on Dec 28 2007

Christmas was nice. I finally got a new monitor (Samsung 2232BW) to replace my old CRT with a horrible picture, so that was good. Actually I didn’t get it yet because I’m still at my parents’, so I’ll have to wait until next week when I get back to my place. This is relevant for [...]

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Still another path…

Posted by Jussi Lepistö on Dec 22 2007

I know, I know. I was going to continue working on resource management or the renderer plugin, but then I got seduced by Pyglet. I wrote a Pyglet window manager plugin for the engine, and I’ll have to say that I love it! Compared to Pygame:

No dependencies
No building needed to install (it was a nightmare [...]

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