Posts Tagged ‘prototype’

Holiday coding

Posted by Jussi Lepistö on Dec 27 2008

As promised (to myself and readers), I have continued game development during the holidays. Not much, mind you, I’ve mostly been enjoying the chance of being lazy for a change, but it’s something, and I hope I don’t get any more months-long breaks in the near future.
I have been working on Artillery Brawl, [...]

Comments Off

Artillery Brawl: Prototyping

Posted by Jussi Lepistö on Jul 05 2008

Lately I’ve read a lot about game design (Danc’s blog has been especially enlightening). I’m now convinced I have to prototype a few “risky” aspects of Artillery Brawl’s gameplay to make sure what I’m doing is actually fun before wasting effort on other parts of the game.
The core gameplay of each game has to be [...]

Comments Off