Posted by Jussi Lepistö on Jul 01 2008
Today I adapted the nice setuptools-based plugin module from Spineless to more easily support different physics toolkits in my code, and played around a bit trying to write a Box2D plugin. Frankly, I don’t like the Box2D API design at all, and I like the pyBox2D API even less, as it’s a direct port of [...]
Posted by Jussi Lepistö on Jun 30 2008
My work with the entity system is pretty much finished for now. Everything seems to be finally working and the code is reasonably clean. I don’t want to get stuck polishing the code while it’s still missing most of the planned features. I didn’t get to gameplay / user interface stuff yet, but I hope [...]
Posted by Jussi Lepistö on Feb 20 2008
Like yesterday, I didn’t get what I wanted to done, but did get as much done as I wanted to. Summary of today’s accomplishments:
Physics simulation for all objects, thanks to Chipmunk (see screenshot #1 below)
Units can now shoot, but turns don’t change yet (screenshot #2)
Input mapping is done in a really nice, general [...]