Posted by Jussi Lepistö on Feb 09 2009
As part of my effort to integrate Lepton for particle effects, I have been implementing a system of triggers and payloads to make projectiles more interesting in general. The system is heavily inspired by the similar payload system for my old artillery game, Arty, which I wrote about earlier, but of course redesigned and modernized [...]
Posted by Jussi Lepistö on Jan 30 2009
Remember when I said “if I don’t hit any further roadblocks”, I would add particle effects to Artillery Brawl this week? Well, guess what…
The bad news is, I had to spend a whole evening porting lepton to Windows so Visual C++ would compile it.
The good news is, I’m now the maintainer and tester of the [...]
Posted by Jussi Lepistö on Jan 23 2009
Just a quick update… I have been fixing all the stuff that was broken since the change to multi-part units and then some, and everything should be ready for finally implementing particle effects. I even implemented fake sweeping collisions for shells by making them face their velocity vector and making their collision rectangle longer than [...]