Posts Tagged ‘parsing’

Trabalho um pouco

Posted by Jussi Lepistö on Nov 27 2007

In between reading for my Portuguese exam, I’ve actually got a bit of work done on my projects.
The major changes are that I abandoned the Spineless Sourceforge project, and moved from Subversion to Bazaar for version control. The Bazaar repository is currently private, but as soon as Spineless is ready for public consumption, I will [...]

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Tasks, tools and tribulations

Posted by Jussi Lepistö on Nov 21 2007

Inspired by Entity Crisis, I’m finally taking the plunge and converting my task scheduler to use generator-powered cooperative multitasking instead of normal functions. It should make both the task scheduler implementation and future task writing much more elegant. I’m also thinking of extending it later with threadable, networked and Stackless-based tasks. More on this as [...]

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Information visualization

Posted by Jussi Lepistö on Nov 16 2007

First, an update on the last post: I sent mail to the developer of generateDS, and he has located the problem and is looking into it. That was quick, nice. As for parsing C, I took a look at a couple of tools, including GCC-XML, but I couldn’t find anything I could readily [...]

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Parsing, oh my…

Posted by Jussi Lepistö on Nov 13 2007

Recently I have been thinking about parsing. There are two areas of Spineless (yes, I’m continuing to develop the engine, but only for my game project, not for the public for now) that need some kind of parsing to implement cleanly: C library support and COLLADA loading.
To use C libraries from Python, I’m going to [...]

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