Posts Tagged ‘noise’

There’s noise in my pictures

Posted by Jussi Lepistö on Jun 05 2008

It took a bit longer than I expected (coding progress if inversely proportional to outside temperature), but my noise experiments are done at least for the moment. So, time for some explanation and pretty pictures.
I decided simple value noise (essentially just random values) with Fractional Brownian Motion (fBm) would be enough for now. Besides, with [...]

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Day n: noise

Posted by Jussi Lepistö on Jun 01 2008

I’m back again. Yesterday, I continued game development for a change by taking advantage of some Pyglet 1.1 features in my game, and doing small improvements to controls. Then I noticed how awful the current terrain generation method is, and decided to start researching noise. Perlin noise at first, then I found about Simplex noise, [...]

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