Posts Tagged ‘lepton’

Triggering (explosive) payloads

Posted by Jussi Lepistö on Feb 09 2009

As part of my effort to integrate Lepton for particle effects, I have been implementing a system of triggers and payloads to make projectiles more interesting in general. The system is heavily inspired by the similar payload system for my old artillery game, Arty, which I wrote about earlier, but of course redesigned and modernized [...]

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Lepton

Posted by Jussi Lepistö on Jan 30 2009

Remember when I said “if I don’t hit any further roadblocks”, I would add particle effects to Artillery Brawl this week? Well, guess what…
The bad news is, I had to spend a whole evening porting lepton to Windows so Visual C++ would compile it.
The good news is, I’m now the maintainer and tester of the [...]

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Last of 2008

Posted by Jussi Lepistö on Dec 30 2008

I just wrote my last lines of Python for this year. I haven’t got to particle explosions (I’m going to try lepton for those) or other interesting bits yet, and the code doesn’t actually even run at the moment… as usual, one thing led to another while working on small fixes, and I’m just about [...]

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