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	<title>Brainfold &#187; game industry</title>
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	<link>http://www.brainfold.org/blog</link>
	<description>On Python, game development and everything</description>
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		<title>Work!</title>
		<link>http://www.brainfold.org/blog/2009/04/16/work/</link>
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		<pubDate>Thu, 16 Apr 2009 11:29:34 +0000</pubDate>
		<dc:creator>Jussi Lepistö</dc:creator>
				<category><![CDATA[game industry]]></category>
		<category><![CDATA[real life]]></category>

		<guid isPermaLink="false">http://www.brainfold.org/blog/?p=189</guid>
		<description><![CDATA[My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn't want to announce it on the blog before I got a contract, but today I got one as a programmer for Bugbear Entertainment. It's interesting and kind [...]]]></description>
			<content:encoded><![CDATA[<p>My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn't want to announce it on the blog before I got a contract, but today I got one as a programmer for <a href="http://www.bugbear.fi/">Bugbear Entertainment</a>. It's interesting and kind of refreshing to seriously program in C++ for a change.</p>
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		<title>Good news, bad news</title>
		<link>http://www.brainfold.org/blog/2009/02/13/good-news-bad-news/</link>
		<comments>http://www.brainfold.org/blog/2009/02/13/good-news-bad-news/#comments</comments>
		<pubDate>Fri, 13 Feb 2009 18:07:02 +0000</pubDate>
		<dc:creator>Jussi Lepistö</dc:creator>
				<category><![CDATA[Artillery Brawl]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[game industry]]></category>
		<category><![CDATA[real life]]></category>

		<guid isPermaLink="false">http://www.brainfold.org/blog/?p=149</guid>
		<description><![CDATA[The good news is, suddenly I got a whole lot more free time for game development. The bad news is, I don't have a job anymore (yay for the economic situation). I didn't just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and [...]]]></description>
			<content:encoded><![CDATA[<p>The good news is, suddenly I got a whole lot more free time for game development.</p>
<p>The bad news is, I don't have a job anymore (yay for the economic situation).</p>
<p>I didn't just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and told I might be available for work a bit earlier after all... I hope to hear more from them next week, so wish me luck!</p>
<p>As for other news, I have been working on Artillery Brawl a lot, though still no particle effects... I think they might be cursed, since every time I get close to implementing them, I run into problems or some other thing I just have to fix. Anyway, the good thing about this is that the entity system and a lot of the code in general is starting to look really good and reusable. This is how I should have approached building a reusable codebase to begin with; writing a game, then generalizing the solutions that work.</p>
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