Brainfold On Python, game development and everything

16Apr/09Off

Work!

My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn't want to announce it on the blog before I got a contract, but today I got one as a programmer for Bugbear Entertainment. It's interesting and kind of refreshing to seriously program in C++ for a change.

13Feb/09Off

Good news, bad news

The good news is, suddenly I got a whole lot more free time for game development.

The bad news is, I don't have a job anymore (yay for the economic situation).

I didn't just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and told I might be available for work a bit earlier after all... I hope to hear more from them next week, so wish me luck!

As for other news, I have been working on Artillery Brawl a lot, though still no particle effects... I think they might be cursed, since every time I get close to implementing them, I run into problems or some other thing I just have to fix. Anyway, the good thing about this is that the entity system and a lot of the code in general is starting to look really good and reusable. This is how I should have approached building a reusable codebase to begin with; writing a game, then generalizing the solutions that work.