Posts Tagged ‘COLLADA’

Tasks, tools and tribulations

Posted by Jussi Lepistö on Nov 21 2007

Inspired by Entity Crisis, I’m finally taking the plunge and converting my task scheduler to use generator-powered cooperative multitasking instead of normal functions. It should make both the task scheduler implementation and future task writing much more elegant. I’m also thinking of extending it later with threadable, networked and Stackless-based tasks. More on this as [...]

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Parsing, oh my…

Posted by Jussi Lepistö on Nov 13 2007

Recently I have been thinking about parsing. There are two areas of Spineless (yes, I’m continuing to develop the engine, but only for my game project, not for the public for now) that need some kind of parsing to implement cleanly: C library support and COLLADA loading.
To use C libraries from Python, I’m going to [...]

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