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	<title>Brainfold &#187; board games</title>
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	<description>On Python, game development and everything</description>
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		<title>Moving on</title>
		<link>http://www.brainfold.org/blog/2009/03/04/moving-on/</link>
		<comments>http://www.brainfold.org/blog/2009/03/04/moving-on/#comments</comments>
		<pubDate>Wed, 04 Mar 2009 10:41:59 +0000</pubDate>
		<dc:creator>Jussi Lepistö</dc:creator>
				<category><![CDATA[Artillery Brawl]]></category>
		<category><![CDATA[board games]]></category>
		<category><![CDATA[game development]]></category>
		<category><![CDATA[real life]]></category>

		<guid isPermaLink="false">http://www.brainfold.org/blog/?p=154</guid>
		<description><![CDATA[I haven't updated for a while again. Let's get gamedev news out of the way first. I haven't worked on Artillery Brawl for a couple of weeks; instead, I have tried to get the card game ready for testing. I made some prototype cards by putting pieces of paper in sleeves that are opaque on [...]]]></description>
			<content:encoded><![CDATA[<p>I haven't updated for a while again. Let's get gamedev news out of the way first. I haven't worked on Artillery Brawl for a couple of weeks; instead, I have tried to get the <a href="http://www.brainfold.org/blog/2008/10/03/secrets/">card game</a> ready for testing. I made some prototype cards by putting pieces of paper in sleeves that are opaque on one side. This has the advantage that I don't have to go through the trouble of making the back sides of the cards look identical, so it's much easier to make changes. Unfortunately, while the rules are basically ready for testing, I ran out of card sleeves, and when I bought some more I accidentally bought a different size... Now I'll have to wait until next week to buy some more, sigh.</p>
<p>Anyway, about next week... I have a job interview at a game company (wish me luck!) and I'll be moving back to Helsinki where I used to live four years ago before I moved here to Tampere. I also have a couple of deadlines looming for university courses, so I'll be quite busy for the next week or two! At least I already have internet connection at the new apartment, so my connection to civilization won't be severed. <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  See you in a couple of weeks!</p>
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		<title>Secrets</title>
		<link>http://www.brainfold.org/blog/2008/10/03/secrets/</link>
		<comments>http://www.brainfold.org/blog/2008/10/03/secrets/#comments</comments>
		<pubDate>Fri, 03 Oct 2008 10:11:57 +0000</pubDate>
		<dc:creator>Jussi Lepistö</dc:creator>
				<category><![CDATA[board games]]></category>
		<category><![CDATA[game development]]></category>

		<guid isPermaLink="false">http://www.brainfold.org/blog/?p=97</guid>
		<description><![CDATA[I've actually been working on a game in secret! It's not Artillery Brawl, because it's a card game. A real paper and cardboard game with custom cards. The advantage is that implementation is a lot simpler than for a computer game, which is good considering my limited free time at the moment. On the other [...]]]></description>
			<content:encoded><![CDATA[<p>I've actually been working on a game in secret! It's not Artillery Brawl, because it's a card game. A real paper and cardboard game with custom cards. The advantage is that implementation is a lot simpler than for a computer game, which is good considering my limited free time at the moment. On the other hand, it will be a pain in the ass to play test, but at least it will be a new experience. <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  I'm basically finished with the relatively simple rules and currently putting finishing touches on the the cards (gameplay-wise, there's absolutely no art yet). I'm reluctant to talk more about the game until I have something ready, but I'll post a PDF version for you to test as soon as the game is ready for that!</p>
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