Portfolio
Artillery Brawl
Artillery Brawl is my current main project. It’s a remake of one of my earliest games, Arty, which was a clone of Artillery Duel, Scorched Earth and other artillery games. Artillery Brawl uses OpenGL-accelerated 2D graphics with realistic physics simulation.
- Concept
- Project page on Launchpad
- Code repository on Launchpad
- Video: Arty, first look
Red Nebula
Red Nebula is a sci-fi strategy game very much like Master of Orion and other classics of the genre, but with some twists. It’s still in the concept / design phase, waiting for other, simpler projects to finish first.
Spineless
Spineless was an experiment in writing a 3D game engine in pure Python. I decided to stop working on it in favor of programming some actual games. It will likely return some day in some form.
- Project page on SourceForge
- Code repository on SourceForge
Tools
countpy is a simple script to count Python code, comment, empty and total lines recursively in a directory. It defaults to the current directory and handles files with extensions .py, .pyx and .pxd (last two are Pyrex files), though this is easy to change.
Usage: python countpy.py [directory]
Earlier work
For my earlier work, I refer you to my blog post Memoirs of a Game Developer.