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	<title>Brainfold</title>
	<link>http://www.brainfold.org/blog</link>
	<description>On Python, game development and everything</description>
	<lastBuildDate>Sat, 20 Mar 2010 10:05:55 +0000</lastBuildDate>
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		<title>PyEigen progress</title>
		<description><![CDATA[Development of PyEigen is going really well. All the features I want for a 0.1 release are basically done and there&#8217;s just testing and documentation left now. For version 0.1 documentation I&#8217;ll just write some docstrings and a readme file, but I want full unit tests for the module. Vectors and matrices are really low-level [...]]]></description>
		<link>http://www.brainfold.org/blog/2010/03/20/pyeigen-progress/</link>
			</item>
	<item>
		<title>More types and results</title>
		<description><![CDATA[I implemented some new types for PyEigen, including a 4&#215;4 matrix class and benchmarks for it. Same methods as last time, but quite different results.
PyEigen is still fastest by far, which is promising. This time it was about 5-10x faster than cgkit1, which was again the second fastest. You might also notice that vectypes is [...]]]></description>
		<link>http://www.brainfold.org/blog/2010/03/18/more-types-and-results/</link>
			</item>
	<item>
		<title>Surprising results</title>
		<description><![CDATA[I did some preliminary benchmarking today and got very interesting results. I have only wrapped a 3D vector class so far, so I tested a couple of operations (add, multiply, dot &#38; cross product) against the libs I mentioned in the previous post: NumPy, euclid, vectypes and cgkit. For cgkit, I tested both 1.2.0 and [...]]]></description>
		<link>http://www.brainfold.org/blog/2010/03/17/surprising-results/</link>
			</item>
	<item>
		<title>PyEigen</title>
		<description><![CDATA[I have a new project called PyEigen, a wrapper for the C++ linear algebra library Eigen. I just submitted the first batch of code and progress is good, at least so far.   I&#8217;m hoping for an initial release within a month or so.
The whole thing started when I profiled my shooter project and [...]]]></description>
		<link>http://www.brainfold.org/blog/2010/03/16/pyeigen/</link>
			</item>
	<item>
		<title>Stealth prototyping</title>
		<description><![CDATA[Yes, I know, I have been quiet on this blog for over half a year now. That doesn&#8217;t mean I&#8217;m dead; quite the opposite, since I have been really busy with Real Life and professional game development.   However, as some of you might have noticed from my Twitter feed, I have been working [...]]]></description>
		<link>http://www.brainfold.org/blog/2009/11/29/stealth-prototyping/</link>
			</item>
	<item>
		<title>Work!</title>
		<description><![CDATA[My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn&#8217;t want to announce it on the blog before I got a contract, but today I got one as a programmer for Bugbear Entertainment. It&#8217;s interesting and kind [...]]]></description>
		<link>http://www.brainfold.org/blog/2009/04/16/work/</link>
			</item>
	<item>
		<title>New city, new portfolio</title>
		<description><![CDATA[I have succesfully moved to Helsinki, though the apartment is of course still a mess. While organizing the apartment, I also decided to reorganize my Portfolio page. Please check it out, all kinds of comments are very welcome!
I should be hearing about the job next week.
]]></description>
		<link>http://www.brainfold.org/blog/2009/03/14/new-city-new-portfolio/</link>
			</item>
	<item>
		<title>Sampling some C++</title>
		<description><![CDATA[Since I have the job interview on Thursday, I decided to brush up my rusty C++ skills and make a quick work sample while at it, as I haven&#8217;t really worked with the language since about 2004. The position I&#8217;m applying for is UI programmer, so I made a simple but relatively flexible &#8220;game style&#8221; [...]]]></description>
		<link>http://www.brainfold.org/blog/2009/03/09/sampling-some-c/</link>
			</item>
	<item>
		<title>Moving on</title>
		<description><![CDATA[I haven&#8217;t updated for a while again. Let&#8217;s get gamedev news out of the way first. I haven&#8217;t worked on Artillery Brawl for a couple of weeks; instead, I have tried to get the card game ready for testing. I made some prototype cards by putting pieces of paper in sleeves that are opaque on [...]]]></description>
		<link>http://www.brainfold.org/blog/2009/03/04/moving-on/</link>
			</item>
	<item>
		<title>Good news, bad news</title>
		<description><![CDATA[The good news is, suddenly I got a whole lot more free time for game development.
The bad news is, I don&#8217;t have a job anymore (yay for the economic situation).
I didn&#8217;t just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and told I [...]]]></description>
		<link>http://www.brainfold.org/blog/2009/02/13/good-news-bad-news/</link>
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