Archive for the ‘Studies’ Category

Business as usual

Posted by Jussi Lepistö on Dec 10 2008

It’s time to poke a hole in the wall of silence. I just finished selecting university courses for the next semester, which is going to be a bit special. Special, because if I pass every course, I will have finished all the courses needed for my Master’s degree! I still have a thesis to write, [...]

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Summer

Posted by Jussi Lepistö on Aug 05 2008

Oops, looks like Real Life ate me for July. I haven’t even worked on the university project much, but I’ll have to get it ready before September. Some good news regarding my studies though: I’m very likely to finish all my remaining courses during the next academic year. After that, I’m planning to move back [...]

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Box of horrors

Posted by Jussi Lepistö on Jul 01 2008

Today I adapted the nice setuptools-based plugin module from Spineless to more easily support different physics toolkits in my code, and played around a bit trying to write a Box2D plugin. Frankly, I don’t like the Box2D API design at all, and I like the pyBox2D API even less, as it’s a direct port of [...]

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Flashy stuff

Posted by Jussi Lepistö on May 16 2008

So I’m learning Flash now. It actually seems quite interesting, though I’m not a big fan of the scripting language (I’m using version 3.0 of ActionScript). But why did they have to make every window of the IDE have the same style, ie. dockable tool windows? Also, since they are not standard windows, the scroll [...]

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Camera, lights, action!

Posted by Jussi Lepistö on May 11 2008

As promised, I actually did some game development this week for a change. First I upgraded to Pyglet 1.1 (beta 1) and pymunk 0.7.1. After that, I finally implemented a better camera for the artillery game. It’s really nice now, smooth scrolling and zooming with constraints so you can’t move or zoom “beyond” the playing [...]

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Hang on for just a bit…

Posted by Jussi Lepistö on Apr 24 2008

Woken up by Stephen’s prod, I thought I’d update on my status for a change. This is the busiest week I’ve had with studies in a long time, but next week I’ll hopefully have two less courses to worry about. At the moment I’m working on my neural calculation excercises with Python and database programming [...]

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More infovis

Posted by Jussi Lepistö on Nov 19 2007

Again, all my programming effort has been spent on the visualization prototype for my university course. On the positive side, I have lots of ideas on how to go on when I have time to continue my hobby projects. Working on the prototype has been a bit of a pain, as programming user interfaces and [...]

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Information visualization

Posted by Jussi Lepistö on Nov 16 2007

First, an update on the last post: I sent mail to the developer of generateDS, and he has located the problem and is looking into it. That was quick, nice. As for parsing C, I took a look at a couple of tools, including GCC-XML, but I couldn’t find anything I could readily [...]

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Welcome

Posted by Jussi Lepistö on Nov 12 2007

So, this is my new home on the Internet. The home of my game development activities anyway; the future is always unclear. Some of you may remember me from my old development journal on GameDev.net (I will follow in the wake of HopeDagger and continue linking from there to here for now). Others might remember [...]

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