Posted by Jussi Lepistö on Apr 16 2009
My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn’t want to announce it on the blog before I got a contract, but today I got one as a programmer for Bugbear Entertainment. It’s interesting and kind [...]
Posted by Jussi Lepistö on Mar 14 2009
I have succesfully moved to Helsinki, though the apartment is of course still a mess. While organizing the apartment, I also decided to reorganize my Portfolio page. Please check it out, all kinds of comments are very welcome!
I should be hearing about the job next week.
Posted by Jussi Lepistö on Mar 09 2009
Since I have the job interview on Thursday, I decided to brush up my rusty C++ skills and make a quick work sample while at it, as I haven’t really worked with the language since about 2004. The position I’m applying for is UI programmer, so I made a simple but relatively flexible “game style” [...]
Posted by Jussi Lepistö on Mar 04 2009
I haven’t updated for a while again. Let’s get gamedev news out of the way first. I haven’t worked on Artillery Brawl for a couple of weeks; instead, I have tried to get the card game ready for testing. I made some prototype cards by putting pieces of paper in sleeves that are opaque on [...]
Posted by Jussi Lepistö on Feb 13 2009
The good news is, suddenly I got a whole lot more free time for game development.
The bad news is, I don’t have a job anymore (yay for the economic situation).
I didn’t just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and told I [...]
Posted by Jussi Lepistö on Aug 05 2008
Oops, looks like Real Life ate me for July. I haven’t even worked on the university project much, but I’ll have to get it ready before September. Some good news regarding my studies though: I’m very likely to finish all my remaining courses during the next academic year. After that, I’m planning to move back [...]
Posted by Jussi Lepistö on May 05 2008
Oops, it seems I lied last week. I got a surprise visitor for the weekend and didn’t get anything done after all… not that I mind, but I’ll move the promise to this week. So, if I don’t report any game development done this week, you can officially flog me. Virtually, of course.
Posted by Jussi Lepistö on Apr 06 2008
I thought I’d report on my progress even though there hasn’t been any. I’ve been really busy with studies lately, especially this week. I’ve got a few really laborous courses at the moment, but I hope to get at least something done next week. And write that post about some component-based design stuff…
Posted by Jussi Lepistö on Feb 02 2008
Rumours of me disappearing have been grealty exaggerated. Though being ill and concentrating on studies (for a change) have stopped me programming for a while, nothing has been abandoned. In fact, I did what I have been planning to do for ages: I learned Blender. Now I can hopefully make my own test models instead [...]
Posted by Jussi Lepistö on Jan 21 2008
My brain has been offline for a few days now that I got ill. I’ve been trying to do some programming etc. but can’t really concentrate on that. I have mostly done some more “research”, ie. played Super Mario Galaxy, Supreme Commander and Tron 2.0, watched some movies, read books etc.
I hope it’s just a [...]