Archive for the ‘Real life’ Category

Work!

Posted by Jussi Lepistö on Apr 16 2009

My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn’t want to announce it on the blog before I got a contract, but today I got one as a programmer for Bugbear Entertainment. It’s interesting and kind [...]

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New city, new portfolio

Posted by Jussi Lepistö on Mar 14 2009

I have succesfully moved to Helsinki, though the apartment is of course still a mess. While organizing the apartment, I also decided to reorganize my Portfolio page. Please check it out, all kinds of comments are very welcome!
I should be hearing about the job next week.

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Sampling some C++

Posted by Jussi Lepistö on Mar 09 2009

Since I have the job interview on Thursday, I decided to brush up my rusty C++ skills and make a quick work sample while at it, as I haven’t really worked with the language since about 2004. The position I’m applying for is UI programmer, so I made a simple but relatively flexible “game style” [...]

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Moving on

Posted by Jussi Lepistö on Mar 04 2009

I haven’t updated for a while again. Let’s get gamedev news out of the way first. I haven’t worked on Artillery Brawl for a couple of weeks; instead, I have tried to get the card game ready for testing. I made some prototype cards by putting pieces of paper in sleeves that are opaque on [...]

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Good news, bad news

Posted by Jussi Lepistö on Feb 13 2009

The good news is, suddenly I got a whole lot more free time for game development.
The bad news is, I don’t have a job anymore (yay for the economic situation).
I didn’t just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and told I [...]

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Summer

Posted by Jussi Lepistö on Aug 05 2008

Oops, looks like Real Life ate me for July. I haven’t even worked on the university project much, but I’ll have to get it ready before September. Some good news regarding my studies though: I’m very likely to finish all my remaining courses during the next academic year. After that, I’m planning to move back [...]

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A week gone by

Posted by Jussi Lepistö on May 05 2008

Oops, it seems I lied last week. I got a surprise visitor for the weekend and didn’t get anything done after all… not that I mind, but I’ll move the promise to this week. So, if I don’t report any game development done this week, you can officially flog me. Virtually, of course.

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Studies schmudies

Posted by Jussi Lepistö on Apr 06 2008

I thought I’d report on my progress even though there hasn’t been any. I’ve been really busy with studies lately, especially this week. I’ve got a few really laborous courses at the moment, but I hope to get at least something done next week. And write that post about some component-based design stuff…

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Rumours

Posted by Jussi Lepistö on Feb 02 2008

Rumours of me disappearing have been grealty exaggerated. Though being ill and concentrating on studies (for a change) have stopped me programming for a while, nothing has been abandoned. In fact, I did what I have been planning to do for ages: I learned Blender. Now I can hopefully make my own test models instead [...]

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Offline

Posted by Jussi Lepistö on Jan 21 2008

My brain has been offline for a few days now that I got ill. I’ve been trying to do some programming etc. but can’t really concentrate on that. I have mostly done some more “research”, ie. played Super Mario Galaxy, Supreme Commander and Tron 2.0, watched some movies, read books etc.
I hope it’s just a [...]

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