Posted by Jussi Lepistö on Mar 20 2010
Development of PyEigen is going really well. All the features I want for a 0.1 release are basically done and there’s just testing and documentation left now. For version 0.1 documentation I’ll just write some docstrings and a readme file, but I want full unit tests for the module. Vectors and matrices are really low-level [...]
Posted by Jussi Lepistö on Mar 18 2010
I implemented some new types for PyEigen, including a 4×4 matrix class and benchmarks for it. Same methods as last time, but quite different results.
PyEigen is still fastest by far, which is promising. This time it was about 5-10x faster than cgkit1, which was again the second fastest. You might also notice that vectypes is [...]
Posted by Jussi Lepistö on Mar 17 2010
I did some preliminary benchmarking today and got very interesting results. I have only wrapped a 3D vector class so far, so I tested a couple of operations (add, multiply, dot & cross product) against the libs I mentioned in the previous post: NumPy, euclid, vectypes and cgkit. For cgkit, I tested both 1.2.0 and [...]
Posted by Jussi Lepistö on Mar 16 2010
I have a new project called PyEigen, a wrapper for the C++ linear algebra library Eigen. I just submitted the first batch of code and progress is good, at least so far. I’m hoping for an initial release within a month or so.
The whole thing started when I profiled my shooter project and [...]
Posted by Jussi Lepistö on Nov 29 2009
Yes, I know, I have been quiet on this blog for over half a year now. That doesn’t mean I’m dead; quite the opposite, since I have been really busy with Real Life and professional game development. However, as some of you might have noticed from my Twitter feed, I have been working [...]
Posted by Jussi Lepistö on Apr 16 2009
My latest excuse for not getting anything done on Artillery Brawl or any other projects is that I just landed a job in the game industry! I didn’t want to announce it on the blog before I got a contract, but today I got one as a programmer for Bugbear Entertainment. It’s interesting and kind [...]
Posted by Jussi Lepistö on Mar 14 2009
I have succesfully moved to Helsinki, though the apartment is of course still a mess. While organizing the apartment, I also decided to reorganize my Portfolio page. Please check it out, all kinds of comments are very welcome!
I should be hearing about the job next week.
Posted by Jussi Lepistö on Mar 09 2009
Since I have the job interview on Thursday, I decided to brush up my rusty C++ skills and make a quick work sample while at it, as I haven’t really worked with the language since about 2004. The position I’m applying for is UI programmer, so I made a simple but relatively flexible “game style” [...]
Posted by Jussi Lepistö on Mar 04 2009
I haven’t updated for a while again. Let’s get gamedev news out of the way first. I haven’t worked on Artillery Brawl for a couple of weeks; instead, I have tried to get the card game ready for testing. I made some prototype cards by putting pieces of paper in sleeves that are opaque on [...]
Posted by Jussi Lepistö on Feb 13 2009
The good news is, suddenly I got a whole lot more free time for game development.
The bad news is, I don’t have a job anymore (yay for the economic situation).
I didn’t just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and told I [...]