Stealth prototyping

Filed under Game development by Jussi Lepistö

Yes, I know, I have been quiet on this blog for over half a year now. That doesn’t mean I’m dead; quite the opposite, since I have been really busy with Real Life and professional game development. :) However, as some of you might have noticed from my Twitter feed, I have been working on a new game. It started as a vertical-scrolling shoot’em’up but has transformed into something else entirely. At the moment I have just a load of ideas and an early prototype, so I don’t want to write too much about it yet, but more on the project later. And yes, it’s in Python. :)

As for Artillery Brawl, the code became a mess and destroyed my motivation to continue the project, which is why I started the new game to begin with. I might start Artillery Brawl again based on this new codebase, but for now I’m working on the shooter.

I hope to write more about the new project and its progress again in the near future, but in the meantime, the best way to follow the project is my Twitter feed.

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