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	<title>Comments on: Good news, bad news</title>
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	<link>http://www.brainfold.org/blog/2009/02/13/good-news-bad-news/</link>
	<description>On Python, game development and everything</description>
	<lastBuildDate>Fri, 21 May 2010 13:34:29 +0000</lastBuildDate>
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		<title>By: Snut</title>
		<link>http://www.brainfold.org/blog/2009/02/13/good-news-bad-news/comment-page-1/#comment-2944</link>
		<dc:creator>Snut</dc:creator>
		<pubDate>Mon, 02 Mar 2009 10:27:48 +0000</pubDate>
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		<description>Bad luck on the job front, and I hope you find a new position soon!

Additional time for personal game development is good, but so is eating every day.

I agree on the development approach too. If you&#039;re not actually solving real problems with the code, it&#039;s easy to make something incredibly generic and utterly useless, or spend too long abstracting things that only ever get used in a one or two places.</description>
		<content:encoded><![CDATA[<p>Bad luck on the job front, and I hope you find a new position soon!</p>
<p>Additional time for personal game development is good, but so is eating every day.</p>
<p>I agree on the development approach too. If you&#8217;re not actually solving real problems with the code, it&#8217;s easy to make something incredibly generic and utterly useless, or spend too long abstracting things that only ever get used in a one or two places.</p>
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