Posted by Jussi Lepistö on Feb 13 2009
The good news is, suddenly I got a whole lot more free time for game development.
The bad news is, I don’t have a job anymore (yay for the economic situation).
I didn’t just freeze and panic though; instead, I called a friend at a game company I was applying to for the summer, and told I [...]
Posted by Jussi Lepistö on Feb 09 2009
As part of my effort to integrate Lepton for particle effects, I have been implementing a system of triggers and payloads to make projectiles more interesting in general. The system is heavily inspired by the similar payload system for my old artillery game, Arty, which I wrote about earlier, but of course redesigned and modernized [...]