Last of 2008

Filed under Game development by Jussi Lepistö

I just wrote my last lines of Python for this year. I haven’t got to particle explosions (I’m going to try lepton for those) or other interesting bits yet, and the code doesn’t actually even run at the moment… as usual, one thing led to another while working on small fixes, and I’m just about to finish a huge reorganization and cleanup of the entity system. The good thing is, even if I decide to ditch Artillery Brawl, this code will be useful for other projects, as it’s starting to come together really nicely.

One of the biggest changes has been the move of messaging from individual components to the entity itself. I might write about the details later when I’ve finished my changes and actually used the system for a while, but I can already tell it has reduced dependencies between parts of the code; always a good thing. The biggest test for my entity system will come when I start to implement some more complex gameplay, but so far, so good.

See you next year, happy 2009 everyone!

Comments Off

Comments are closed.