Dec 10 2008
Business as usual
Filed under Game development, Studies by Jussi Lepistö
It’s time to poke a hole in the wall of silence. I just finished selecting university courses for the next semester, which is going to be a bit special. Special, because if I pass every course, I will have finished all the courses needed for my Master’s degree! I still have a thesis to write, but it’s still a great – and strange – feeling. I have some interesting courses coming up, including pattern recognition, digital image processing and knowledge discovery (which is about data mining, visualization and such).
Since this will hopefully be my last year at the university, and for other reasons, I have been quite busy. As such, I have had to make some sacrifices, such as game development (as evidenced by the lack of updates to this blog). Again. But since I will be less busy after I finish my studies for this Autumn, which should happen next week, I will be free to continue working on Artillery Brawl, and hope I will be at least slightly less busy during the next semester! After all, it would be nice to have something in my portfolio to show when I start applying for jobs to write my thesis at.
I also promise to try and get the card game I wrote about playable in the near future.
In other news, Python 3.0 was released while I was away. The improvements, especially to Unicode handling, look really interesting and I would really like to switch, but unfortunately, I can’t… None of the libraries I’m using for Artillery Brawl – setuptools, pyglet and pymunk – have been updated for Python 3.0 yet. There’s not much I can do except wait, so for now, I’m sticking with Python 2.6.
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