Archive for July, 2008

I want to…

Posted by Jussi Lepistö on Jul 08 2008

Finish these stupid courses – I have to use Java again for the other one, eww
Prototype a game idea I had while driving home today – but not spend over a week on it
Learn to draw some vector art – because it should be easier for “programmer art” than pixels
Get a new job for Autumn
Get [...]

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Artillery Brawl: Prototyping

Posted by Jussi Lepistö on Jul 05 2008

Lately I’ve read a lot about game design (Danc’s blog has been especially enlightening). I’m now convinced I have to prototype a few “risky” aspects of Artillery Brawl’s gameplay to make sure what I’m doing is actually fun before wasting effort on other parts of the game.
The core gameplay of each game has to be [...]

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Artillery Brawl: The concept

Posted by Jussi Lepistö on Jul 02 2008

I’m starting to write about the game design for Artillery Brawl on this blog instead of keeping it in my head and my private wiki. As opposed to Red Nebula, whose concept is wide open, a “playground” of sorts, the vision I have for Artillery Brawl is very focused, and I have already dismissed several [...]

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Box of horrors

Posted by Jussi Lepistö on Jul 01 2008

Today I adapted the nice setuptools-based plugin module from Spineless to more easily support different physics toolkits in my code, and played around a bit trying to write a Box2D plugin. Frankly, I don’t like the Box2D API design at all, and I like the pyBox2D API even less, as it’s a direct port of [...]

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