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	<title>Comments on: Bullet through the wall</title>
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	<link>http://www.brainfold.org/blog/2008/06/30/bullet-through-the-wall/</link>
	<description>On Python, game development and everything</description>
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		<title>By: Estevo</title>
		<link>http://www.brainfold.org/blog/2008/06/30/bullet-through-the-wall/comment-page-1/#comment-1840</link>
		<dc:creator>Estevo</dc:creator>
		<pubDate>Tue, 01 Jul 2008 22:38:53 +0000</pubDate>
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		<description>Have you tried &#039;extruding&#039; the bullet instead? That is, making it a line (between the bullet position last frame and position this frame) instead of a point, and checking for intersection between that line and the terrain. I don&#039;t know exactly if or how the libraries you use allow that, though.</description>
		<content:encoded><![CDATA[<p>Have you tried &#8216;extruding&#8217; the bullet instead? That is, making it a line (between the bullet position last frame and position this frame) instead of a point, and checking for intersection between that line and the terrain. I don&#8217;t know exactly if or how the libraries you use allow that, though.</p>
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