Jun 19 2008
Arty, first look
Filed under Game development by Jussi Lepistö
Finishing unit placement was actually a 5-minute job, so here’s the video I promised. It’s not great, and as you can see, you can’t really see the shells they shoot at the moment (especially since the video quality isn’t that great). That’s on the todo list, though. But as I have previously said, I really like the camera, though it might be just a bit too quick at the moment. It’s fully configurable, so that isn’t really a problem.
Youtube’s quality was too shoddy, so I used Vimeo (which is also kind of shoddy, but oh well…). But if you are logged in on Vimeo, you can download the original, decent-quality AVI version!
Arty, first look from Jussi Lepistö on Vimeo.
Very nice work, Jussi. I know it’s still early in development, but I’m going to pop out a few suggestions that you may or may not already be already planning:
-> Ramp-up acceleration when the camera leaves the current player. It feels too sudden/disorienting when the camera first pulls away, but it’s decelerating nicely when it arrives at the target player.
-> Arrows/indicators over players when the map is zoomed out to a certain amount. They really blend in with the terrain currently. Perhaps have the tanks use more extravagant/vibrant colours that would create more contrast?
-> Levels of terrain detail based on zoom-amount would be awesome. Right now zooming out far makes the texture tiling painfully obvious, but secondary textures designed for far-out shots could add a lot.
-> This might just be the video compression, but the aiming arrows for the players was a little hard to see. Perhaps opting for something that’s more visible, like a ‘laser guider’ or something, with a glow effect to make it really obvious to the user.
Very glad to see that things are progressing so nicely. Keep us on the down low.
Thanks for the suggestions, though most I’ve already thought about.
Player indicators will be coming in. Terrain will have better texturing. And the GUI in general, including the aiming indicator, is all temporary.