1Jun/08Off
Day n: noise
I'm back again. Yesterday, I continued game development for a change by taking advantage of some Pyglet 1.1 features in my game, and doing small improvements to controls. Then I noticed how awful the current terrain generation method is, and decided to start researching noise. Perlin noise at first, then I found about Simplex noise, Fractional Brownian motion... and I'm still on that path. Natalya Tatarchuk's Game Developers Conference talk was especially helpful. I hope to get something concrete done with noise next week. The good news is, that means finally more screenshots! And hopefully a longer entry for a change...
