Camera, lights, action!

Filed under Game development, Studies by Jussi Lepistö

As promised, I actually did some game development this week for a change. First I upgraded to Pyglet 1.1 (beta 1) and pymunk 0.7.1. After that, I finally implemented a better camera for the artillery game. It’s really nice now, smooth scrolling and zooming with constraints so you can’t move or zoom “beyond” the playing area. Unfortunately, none of the improvements can be seen in static screenshots. Next thing I’ll probably add is some kind of a background so it’s not so easy to get lost while moving around. After that, I need better controls. I should also try and take advantage of Pyglet 1.1’s new features.

But unfortunately, now I have to concentrate on Prolog programming to get rid of a university course. I have the exam for Logic programming next week, and I have to do a couple of bigger excercises before that. But after that, probably more game programming, so stay tuned!

2 responses so far

2 Responses to “Camera, lights, action!”

  1. Stephen says:

    Good to hear that you’re back in the game, Jussi. Have you considered nabbing a short video recording of your camera system in action to show off its glitz? :)

  2. Jussi Lepistö says:

    I have considered it, but it’s probably not going to happen until there’s something a bit more interesting (or good-looking!) going on. But I’m going to add some kind of background soon, so maybe after that… :)