Brainfold On Python, game development and everything

16May/08Off

Flashy stuff

So I'm learning Flash now. It actually seems quite interesting, though I'm not a big fan of the scripting language (I'm using version 3.0 of ActionScript). But why did they have to make every window of the IDE have the same style, ie. dockable tool windows? Also, since they are not standard windows, the scroll wheel and some standard hotkeys don't seem to work... *sigh* It's impossible to use the built-in help this way, so I'll rather use the online help with my browser. I'm just doing a small project for a university course though, and I'm not planning to do anything gamedev related after that. Still, nice to get some new experiences development-wise.

I'm going out of town this weekend, and next week I'll probably have to concentrate on the Flash project, but after that I'll try to get back to game development since I shouldn't have any courses left for this Spring. So, until then!

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11May/08Off

Camera, lights, action!

As promised, I actually did some game development this week for a change. First I upgraded to Pyglet 1.1 (beta 1) and pymunk 0.7.1. After that, I finally implemented a better camera for the artillery game. It's really nice now, smooth scrolling and zooming with constraints so you can't move or zoom "beyond" the playing area. Unfortunately, none of the improvements can be seen in static screenshots. Next thing I'll probably add is some kind of a background so it's not so easy to get lost while moving around. After that, I need better controls. I should also try and take advantage of Pyglet 1.1's new features.

But unfortunately, now I have to concentrate on Prolog programming to get rid of a university course. I have the exam for Logic programming next week, and I have to do a couple of bigger excercises before that. But after that, probably more game programming, so stay tuned!

5May/08Off

A week gone by

Oops, it seems I lied last week. I got a surprise visitor for the weekend and didn't get anything done after all... not that I mind, but I'll move the promise to this week. So, if I don't report any game development done this week, you can officially flog me. Virtually, of course.

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