Destruction and mayhem
Posted by Jussi Lepistö on Mar 16 2008
I’m finally back to programming. I’ve been spending far too much time lately reading and dreaming about motorcycles… and waiting for Spring to arrive!
Anyway, today I added the ability to destroy units. Projectiles now cause kinetic damage (velocity² × mass), which is currently way overpowered, but it’s just a tuning issue. Units can have resistances [...]
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