Brainfold On Python, game development and everything

21Feb/08Off

Slow day three

As expected, today was a bit slower on the coding front. I did manage to implement a unit-based turn system (as opposed to a player-based), meaning a player can potentially have multiple units and not all units have to be controlled by players. There's also really basic collision response now: shells disappear when they hit anything. I'm tempted to improve the camera next, but I think I'll start fleshing out units tomorrow instead. Gameplay before polish. :) Until tomorrow, then.

Share this blog post:
  • Digg
  • Facebook
  • Twitter
Comments (0) Trackbacks (0)

Sorry, the comment form is closed at this time.

Trackbacks are disabled.