Hiatus
My lack of posting for a while has absolutely nothing to do with the fact that I bought Wii this week. That's just nonsense. In addition, me playing Super Mario Galaxy and Eve Online too much is actually just for research. You see, they are space-themed games, so it's relevant to my game design.
Seriously though, I have made some progress even though the paragraph above has a grain of truth in it.
After scratching my head for far too long, I finally have my material system more or less figured out. I say figured out instead of working because I don't have a fully working rendering system yet, but the material system is based on my previous experience and lots of research, so I think it will be just fine now. It will support both fixed pipeline and shader-based materials, multiple passes and alternative techniques for materials (used for different levels of hardware, LOD etc).
Not that much work on design this week. I have read Fundamentals of Game Design a bit, but haven't written anything new. I guess I have alternating phases of implementation and design. But as long as I have interest in either design or implementation, it's progress.
