Archive for January, 2008

Offline

Posted by Jussi Lepistö on Jan 21 2008

My brain has been offline for a few days now that I got ill. I’ve been trying to do some programming etc. but can’t really concentrate on that. I have mostly done some more “research”, ie. played Super Mario Galaxy, Supreme Commander and Tron 2.0, watched some movies, read books etc.
I hope it’s just a [...]

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Hiatus

Posted by Jussi Lepistö on Jan 13 2008

My lack of posting for a while has absolutely nothing to do with the fact that I bought Wii this week. That’s just nonsense. In addition, me playing Super Mario Galaxy and Eve Online too much is actually just for research. You see, they are space-themed games, so it’s relevant to my game design.
Seriously though, [...]

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Red Nebula, take two

Posted by Jussi Lepistö on Jan 06 2008

Here is a second take on the Red Nebula game concept, after lots of polishing. Please keep in mind this is the concept for the whole game, and Milestone 1 will be just a part of it. I have also made progress in the coding department, but nothing cool to show yet. The engine is [...]

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Sid Meier sucks

Posted by Jussi Lepistö on Jan 03 2008

Now, before you start flaming, let me elaborate on the deliberately flammable title. I love Sid Meier’s game designs. Heck, I just bought Railroads and the Civilization series is among my favorite games ever. It’s just that every game of his has had a more or less bad user interface. I’m saying Sid Meier sucks [...]

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