Still another path…

Filed under Game development by Jussi Lepistö

I know, I know. I was going to continue working on resource management or the renderer plugin, but then I got seduced by Pyglet. I wrote a Pyglet window manager plugin for the engine, and I’ll have to say that I love it! Compared to Pygame:

  • No dependencies
  • No building needed to install (it was a nightmare to get Pygame installed on OS X)
  • Better documentation
  • Cleaner interface
  • More features, such as multi-window and multi-screen support
  • Opens a window on OS X in a fraction of a second vs. the couple of seconds with Pygame
  • Maybe more…

I blame this thread on Gamedev.net for making me do it. Of course Pyglet is still in beta and isn’t nearly as widely used as Pygame, but still, feels much better at least at this point. Next I hope to finally get to resource management or rendering. ;)

2 responses so far

2 Responses to “Still another path…”

  1. I’m planning to learn Python over the Christmas break and was going to continue on to Pygame, but with the excitement over Pyglet over at the GameDev forums I might give this a go first.

    Do you recommend Pyglet for Python newbies?

  2. Jussi Lepistö says:

    I would probably recommend Pyglet over Pygame, yes, if only because it’s more “Pythonic” than Pygame. The documentation is quite good too: http://www.pyglet.org/doc/programming_guide/