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	<title>Comments on: Design phase</title>
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	<link>http://www.brainfold.org/blog/2007/12/03/design-phase/</link>
	<description>On Python, game development and everything</description>
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		<title>By: Jussi Lepistö</title>
		<link>http://www.brainfold.org/blog/2007/12/03/design-phase/comment-page-1/#comment-34</link>
		<dc:creator>Jussi Lepistö</dc:creator>
		<pubDate>Tue, 04 Dec 2007 12:17:42 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/12/03/design-phase/#comment-34</guid>
		<description>As I said in my comment, yes, I have milestones exactly for that reason. I&#039;ll elaborate on my plans in a future post. :)</description>
		<content:encoded><![CDATA[<p>As I said in my comment, yes, I have milestones exactly for that reason. I&#8217;ll elaborate on my plans in a future post. <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Oliver Charles</title>
		<link>http://www.brainfold.org/blog/2007/12/03/design-phase/comment-page-1/#comment-33</link>
		<dc:creator>Oliver Charles</dc:creator>
		<pubDate>Tue, 04 Dec 2007 11:25:39 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/12/03/design-phase/#comment-33</guid>
		<description>Same thoughts as Stephan here; but are you at least going to set milestones? I mean sure, you want to keep working on it, but I guess if you have no idea of progress then you&#039;re going to get demotivated pretty quickly.</description>
		<content:encoded><![CDATA[<p>Same thoughts as Stephan here; but are you at least going to set milestones? I mean sure, you want to keep working on it, but I guess if you have no idea of progress then you&#8217;re going to get demotivated pretty quickly.</p>
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		<title>By: Stephen</title>
		<link>http://www.brainfold.org/blog/2007/12/03/design-phase/comment-page-1/#comment-28</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Mon, 03 Dec 2007 18:53:47 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/12/03/design-phase/#comment-28</guid>
		<description>&quot;Everlasting&quot; games make me edgy, which is why online games (in addition) make my edgy. The term sounds pretty, but usually translates to &quot;tossed into the garbage heap after you&#039;re really sick of it&quot;, unfortunately. Still, I look forward to watching your progress.</description>
		<content:encoded><![CDATA[<p>&#8220;Everlasting&#8221; games make me edgy, which is why online games (in addition) make my edgy. The term sounds pretty, but usually translates to &#8220;tossed into the garbage heap after you&#8217;re really sick of it&#8221;, unfortunately. Still, I look forward to watching your progress.</p>
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		<title>By: Jussi Lepistö</title>
		<link>http://www.brainfold.org/blog/2007/12/03/design-phase/comment-page-1/#comment-26</link>
		<dc:creator>Jussi Lepistö</dc:creator>
		<pubDate>Mon, 03 Dec 2007 17:31:33 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/12/03/design-phase/#comment-26</guid>
		<description>Well, the point of this particular project is that it&#039;s &lt;u&gt;supposed&lt;/u&gt; to be &quot;everlasting&quot;. I will set some milestones for myself of course, to get sense of reaching something, and this will definitely not be my only game project. But it&#039;s still something I want to experiment with and concentrate on at the moment. Let&#039;s see how long it lasts. :)</description>
		<content:encoded><![CDATA[<p>Well, the point of this particular project is that it&#8217;s <u>supposed</u> to be &#8220;everlasting&#8221;. I will set some milestones for myself of course, to get sense of reaching something, and this will definitely not be my only game project. But it&#8217;s still something I want to experiment with and concentrate on at the moment. Let&#8217;s see how long it lasts. <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>By: Stephen</title>
		<link>http://www.brainfold.org/blog/2007/12/03/design-phase/comment-page-1/#comment-25</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Mon, 03 Dec 2007 17:19:18 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/12/03/design-phase/#comment-25</guid>
		<description>There are scarce few more dangerous phrases than &quot;ever-increasing scope&quot;. ;)

I really recommend setting a fixed scope for your project, at least in the design phase. This is especially important since you&#039;ve been out of the &#039;gamedev loop&#039; for a while, but really for any developer. Writing a game of small scope is difficult enough without wanting to make one with a scope that you end up setting for yourself such that you can never attain it. It&#039;s fun to think about making something of such a large calibre, but just not practical if you ever want to get a real finished game out of it.

I&#039;m not being a pessimist, but just reminding you to keep your vision for this game firmly fixed in reality so that the odds of it succeeding are the highest. I think all of us are guilty of getting more than a little overambitious at some point. :)</description>
		<content:encoded><![CDATA[<p>There are scarce few more dangerous phrases than &#8220;ever-increasing scope&#8221;. <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I really recommend setting a fixed scope for your project, at least in the design phase. This is especially important since you&#8217;ve been out of the &#8216;gamedev loop&#8217; for a while, but really for any developer. Writing a game of small scope is difficult enough without wanting to make one with a scope that you end up setting for yourself such that you can never attain it. It&#8217;s fun to think about making something of such a large calibre, but just not practical if you ever want to get a real finished game out of it.</p>
<p>I&#8217;m not being a pessimist, but just reminding you to keep your vision for this game firmly fixed in reality so that the odds of it succeeding are the highest. I think all of us are guilty of getting more than a little overambitious at some point. <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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