Archive for December, 2007

Red Nebula

Posted by Jussi Lepistö on Dec 28 2007

Christmas was nice. I finally got a new monitor (Samsung 2232BW) to replace my old CRT with a horrible picture, so that was good. Actually I didn’t get it yet because I’m still at my parents’, so I’ll have to wait until next week when I get back to my place. This is relevant for [...]

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Still another path…

Posted by Jussi Lepistö on Dec 22 2007

I know, I know. I was going to continue working on resource management or the renderer plugin, but then I got seduced by Pyglet. I wrote a Pyglet window manager plugin for the engine, and I’ll have to say that I love it! Compared to Pygame:

No dependencies
No building needed to install (it was a nightmare [...]

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Laying eggs

Posted by Jussi Lepistö on Dec 20 2007

I’ve been lost on another side path for the past few days (and being lazy on purpose as part of my Christmas holiday ), but hopefully this is the last one on my main path of producing something I can actually show you, my valued readers! …and something I can play with myself. [...]

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MVC, my friend

Posted by Jussi Lepistö on Dec 15 2007

As I was finishing high level design of scene management, I realized it was starting to resemble the Model-view-controller pattern. The (hopefully) more or less final design is sort of a hybrid of the alternatives I already presented:

Entities contain arbitrary data in attributes. These compose the Model.
Entities can contain any amount of features; these are [...]

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Between designs

Posted by Jussi Lepistö on Dec 11 2007

Yesterday and this morning I’ve read a lot of material on various topics related to scene management, rendering and a host of other subjects. TomF’s Tech Blog was especially useful with rendering. I think I now have a relatively good idea about what I need in scene management and what features it should have. However, [...]

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Research phase

Posted by Jussi Lepistö on Dec 10 2007

I’ve been doing some research and brainstorming for both the engine (still without a new name) and Red Nebula. I’m trying to design a new scene management package for the engine, including a new renderer. What’s certain at this point is that it’s going to be based on entities with components. Entities are more or [...]

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Busy and exhausted

Posted by Jussi Lepistö on Dec 08 2007

Three days of training capoeira behind, one left (tomorrow). It’s starting to feel quite exhausting, but has been really fun too! That’s also the reason I haven’t updated in a while, and haven’t made much progress either. But I’ve done a bit…
The plugin system and layout is hopefully more or less final (for) now and [...]

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Design phase

Posted by Jussi Lepistö on Dec 03 2007

First, thanks for the encouraging comments. Even a comment or two will help me keep motivated about the projects, especially since there isn’t anything concrete done yet.
Lately I’ve been spending some time on thinking about design, of both the engine and the game. Specifically:
New name. Now that I pulled the plug on Spineless [...]

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