<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: Memoirs of a Game Developer</title>
	<atom:link href="http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/</link>
	<description>On Python, game development and everything</description>
	<lastBuildDate>Fri, 21 May 2010 13:34:29 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.0.1</generator>
	<item>
		<title>By: Oliver Charles (cycles)</title>
		<link>http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/comment-page-1/#comment-17</link>
		<dc:creator>Oliver Charles (cycles)</dc:creator>
		<pubDate>Sun, 02 Dec 2007 23:05:57 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/#comment-17</guid>
		<description>Hey, had to post and just say that I&#039;m in the same boat… and desperately trying to get out of it. I remember the days when I started programming - using premade engines like RPG toolkit and stuff to write RPGs and loved actually seeing stuff happen. Recently I&#039;ve been going through cycles of hating programming and loving it - and I think this is due to the fact that writing an engine with no game gets very stale after a while; nothing is changing.

I can also think back before I even started writing games and only dreamed about being able to program. Whole pads of paper dedicated to writing some cool ninja game, or cool user interface ideas, and all the neat weapons that my game would have. Saddly, I don&#039;t have any of this, but I&#039;d love to see it if I could.

Bit of a ramble I know, but you motivated me to get back into /game/ development :) Oh and on a side note, I love your works (was very interested in spineless) and will be subscribing from now - keep it up!</description>
		<content:encoded><![CDATA[<p>Hey, had to post and just say that I&#8217;m in the same boat… and desperately trying to get out of it. I remember the days when I started programming &#8211; using premade engines like RPG toolkit and stuff to write RPGs and loved actually seeing stuff happen. Recently I&#8217;ve been going through cycles of hating programming and loving it &#8211; and I think this is due to the fact that writing an engine with no game gets very stale after a while; nothing is changing.</p>
<p>I can also think back before I even started writing games and only dreamed about being able to program. Whole pads of paper dedicated to writing some cool ninja game, or cool user interface ideas, and all the neat weapons that my game would have. Saddly, I don&#8217;t have any of this, but I&#8217;d love to see it if I could.</p>
<p>Bit of a ramble I know, but you motivated me to get back into /game/ development <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />  Oh and on a side note, I love your works (was very interested in spineless) and will be subscribing from now &#8211; keep it up!</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Stephen</title>
		<link>http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/comment-page-1/#comment-6</link>
		<dc:creator>Stephen</dc:creator>
		<pubDate>Sat, 01 Dec 2007 18:17:27 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/#comment-6</guid>
		<description>I always enjoy reading the histories of other game developers, and this was certainly no exception. You definitely have some solid experience with 3D graphics, and a lot of passion for space/sci-fi games. I&#039;m looking really forward to what Red Nebula is going to bring to the table now that you&#039;re focusing purely on making a game rather than an engine. :)</description>
		<content:encoded><![CDATA[<p>I always enjoy reading the histories of other game developers, and this was certainly no exception. You definitely have some solid experience with 3D graphics, and a lot of passion for space/sci-fi games. I&#8217;m looking really forward to what Red Nebula is going to bring to the table now that you&#8217;re focusing purely on making a game rather than an engine. <img src='http://www.brainfold.org/blog/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ravuya</title>
		<link>http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/comment-page-1/#comment-4</link>
		<dc:creator>ravuya</dc:creator>
		<pubDate>Wed, 28 Nov 2007 06:17:44 +0000</pubDate>
		<guid isPermaLink="false">http://www.brainfold.org/blog/2007/11/28/memoirs-of-a-game-developer/#comment-4</guid>
		<description>I think your change in direction is admirable; it&#039;s easy to get in the trap of writing tools to write tools.

By far, I&#039;ve had the most success with writing a game and then extracting the common modules into a library. Starting out a brand-new library with no consumer is a recipe for disaster.</description>
		<content:encoded><![CDATA[<p>I think your change in direction is admirable; it&#8217;s easy to get in the trap of writing tools to write tools.</p>
<p>By far, I&#8217;ve had the most success with writing a game and then extracting the common modules into a library. Starting out a brand-new library with no consumer is a recipe for disaster.</p>
]]></content:encoded>
	</item>
</channel>
</rss>
