Archive for November, 2007

Memoirs of a Game Developer

Posted by Jussi Lepistö on Nov 28 2007

Yesterday I stumbled upon my archives of old projects, and I felt a sudden breeze of nostalgy. Today I will take you along for a trip to my game developing past. My oldest games (or “gamelets”, as they were never really finished) haven’t survived. I remember a Mad Max -esque, text-based cab driving game [...]

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Trabalho um pouco

Posted by Jussi Lepistö on Nov 27 2007

In between reading for my Portuguese exam, I’ve actually got a bit of work done on my projects.
The major changes are that I abandoned the Spineless Sourceforge project, and moved from Subversion to Bazaar for version control. The Bazaar repository is currently private, but as soon as Spineless is ready for public consumption, I will [...]

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Distractions

Posted by Jussi Lepistö on Nov 23 2007

I immersed myself in a couple of distractions from the relatively boring work on the C header parser. After the last post, I started thinking more about the task scheduler and how to implement it. Originally I was thinking of somehow integrating the main loop with it, but decided that was nonsense and instead created [...]

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Tasks, tools and tribulations

Posted by Jussi Lepistö on Nov 21 2007

Inspired by Entity Crisis, I’m finally taking the plunge and converting my task scheduler to use generator-powered cooperative multitasking instead of normal functions. It should make both the task scheduler implementation and future task writing much more elegant. I’m also thinking of extending it later with threadable, networked and Stackless-based tasks. More on this as [...]

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More infovis

Posted by Jussi Lepistö on Nov 19 2007

Again, all my programming effort has been spent on the visualization prototype for my university course. On the positive side, I have lots of ideas on how to go on when I have time to continue my hobby projects. Working on the prototype has been a bit of a pain, as programming user interfaces and [...]

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Information visualization

Posted by Jussi Lepistö on Nov 16 2007

First, an update on the last post: I sent mail to the developer of generateDS, and he has located the problem and is looking into it. That was quick, nice. As for parsing C, I took a look at a couple of tools, including GCC-XML, but I couldn’t find anything I could readily [...]

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Parsing, oh my…

Posted by Jussi Lepistö on Nov 13 2007

Recently I have been thinking about parsing. There are two areas of Spineless (yes, I’m continuing to develop the engine, but only for my game project, not for the public for now) that need some kind of parsing to implement cleanly: C library support and COLLADA loading.
To use C libraries from Python, I’m going to [...]

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On problem solving

Posted by Jussi Lepistö on Nov 13 2007

It’s funny how thinking about problems – and solutions – changes with time. You can get so used to your own ways of doing things that you stop looking for better ways, or worse – ignore better ways when they’re staring (and screaming) right at you. I find it’s really refreshing to (be forced to) [...]

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Welcome

Posted by Jussi Lepistö on Nov 12 2007

So, this is my new home on the Internet. The home of my game development activities anyway; the future is always unclear. Some of you may remember me from my old development journal on GameDev.net (I will follow in the wake of HopeDagger and continue linking from there to here for now). Others might remember [...]

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